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  • Date 10 Jan 2022

Jagex, the leader in developing and publishing deep, community-driven games, has revealed its sixth successive year of growth with revenue increasing to £120million in 2020. The team behind the epic RuneScape franchise, delighting more fans than ever in its two decades of operation, reported its FY2020 success in the face of unprecedented challenges presented by the Covid-19 pandemic.

Phil Mansell, Jagex CEO, said: “At the start of 2020 no one could have predicted the massive impact the Covid-19 pandemic would have on the world, and to our business. In a year in which we transitioned our entire company to remote working without any major impact on our game services or our amazing community, Jagex adapted and thrived. We thank all of our staff and players for the fantastic results achieved, and we are thrilled that RuneScape was able to provide a continuing safe and familiar place for our community in such a turbulent and unsettling time.”

Jagex responded quickly and decisively in the face of the unexpected coronavirus pandemic in 2020, transitioning its game development, publishing and live operations teams to remote working. This enabled the business and its games to operate without any interruption or reduction in service or player support.

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